![clickteam fusion 2.5 multiple action points clickteam fusion 2.5 multiple action points](https://i.ytimg.com/vi/Wv_DfW4cXQU/maxresdefault.jpg)
Clickteam fusion 2.5 multiple action points how to#
Hopefully this made sense and hopefully someone knows how to help me out on this. My next issue Is I am unsure how to get the (x,y) position of the collision between the Rope Active and the background so the player can start moving towards that position. So I just need the Loop to stop when colliding with an object so it doesn't go through the background.
![clickteam fusion 2.5 multiple action points clickteam fusion 2.5 multiple action points](https://i.ytimg.com/vi/BdqLfST0cD4/maxresdefault.jpg)
I feel like this is possibly a simple fix and maybe I just wasn't sure how to properly use the fast loop. So the Rope Active stretches as I want however when I add something like "When Active Rope collides with background object, Stop Loop "Rope" " It finishes anyway going through the background. This is the basic setup of the code where the issue happens. Negate Repeat when Left mouse is Clicked Create Rope Active Repeat when Left mouse is Clicked (and Rope Active Objects=0) Create Rope Active and Start Loop "Rope". Loop "Rope": Add 1 to Alterable Value LengthĪlways: Set X Scale of Active Rope to Alterable Value of Length Rope Active: 1 Alterable value called Length Set to 1 at Start of Frame, and is not created at start My code may be wrong or there may be an easier way of doing this but this is what I have:
![clickteam fusion 2.5 multiple action points clickteam fusion 2.5 multiple action points](https://i.ytimg.com/vi/eo-ksDayhhE/maxresdefault.jpg)
I am wanting something like the grappling hook in Terraria, if that helps anyone. I know there are some great examples on the forum and on Castles of Britain however I am wanting something a little bit different. Hello! I am new to the forum and to Clickteam Fusion 2.5 and need a bit of help and where else to ask but the community itself! Basically I am creating a very basic grappling hook for my platform game.